Strategy

A strategy is a well-thought abstraction of the path of choices that a player has taken during a game.

For example: early expanded, pushed at 8:00 with MM, pushed at 12:00 with tanks.


 * A path that a player has taken. A strategy is not (an abstraction of) a sequence of actions that are possible to take, it's (an abstraction of) a sequence of actions taken. A description of a strategy does not contain if-then-else branches. Instead, a description of a strategy contains scenarios where it is recommended to continue, and scenarios where it is recommended to take a different route (which may be a variant, an adaptation, or a completely different strategy).


 * An abstraction. A strategy is a description, but it is not complete. Players execute a strategy, but the strategy does not describe many things that are nevertheless necessary to execute it, and it does not describe many things that are recommended to do. Strategy focuses on choices that have long-lasting conesequences (1 to 5 minutes).


 * A well-thought abstraction. A strategy is not just any description of a sequence of actions. It is a description of the key features of a sequences of actions. It is well-thought in the sense that the conditions and effects that differentiate it from other strategies are highlighted.