Level of description

Throughout this wiki, we describe patterns and events from many points of view. These points of view can be organized into a hierarchy. An event described from a certain point of view is the result of one or more events that can be described from another point of view. When this is true, we say that the first event belongs to a level which is higher than the level of the one or more events it results from.

Phisical level
At the very lowest level, we will describe changes in the player' body, such as looking at the minimap, stretching a finger to reach a key,

Hardware level
One layer above, we will describe changes in the hardware

Example of such changes are pressing a button after another, moving the mouse, turning the scroll wheel.

Signal level
One layer above, we will describe input signals that StarCraft II receives.

These signals may be a combination of keys pressed CTRL+ALT+A, AA, or a dragged left click from point to point on the screen.

Action level
One layer above, we will describe changes reflected in the StarCraft II user interface (actions).

Example of such changes are the selection of some units, the issue of an attack command.

Task and Tactics level
One layer above, we will describe tasks and tactics, as the in-game effect of certain patterns of actions. Tasks are patterns of actions that do not involve enemy units: for example maynarding, spawn larva. Tactics are patterns of actions that involve enemy units: for example stutter step, concurrent warp-in, surround or spread.